Walkthrough for B.E. Witches Demo ver 2-3-20
By Draconian

In this walkthrough, movement is guided by a birds-eye view, where left means west, up means north, right means east, and down means south (and vise versa). It is advised you read all signs in the game as they will help you understand things better. This guide is for 100% completion, so going through sections 1-3 will get you everything in the game, besides doing alchemy. Feel free to skip around to any section you want and search (ctrl + f) for keywords you are looking for.

Controls: Note that left click is used for the term "click," right click is used for the terms "drag" and "grab," and the scroll wheel can rotate any object you are grabbing with right click. Hold space during battle to turn on autofire with your cursor.

Table of Contents: Search (ctrl + f) the term after the section to skip to that section

1. Intro [Intro]
2. Sablee [Sablee]
3. Sablee Ocean [Ocean]
4. Power Orbs [Orbs]
5. Recipes [Recipe]
6. Battle Guide [Battle]
7. Monster Girls [Monster]
8. Shapes [Shapes]
9. Item guide [Item]
10. Spells [Spells]
11. Alchemy [Alchemy]
11. Fun facts [Fun]

Full Walkthrough:

1. [Intro]: In order to get to the game proper, you must complete a few tasks first. Hence this section the intro.

 A. Vuu's pyramid: If you want to try your hand at puzzles in the future, click on the bookcase on the right and take a note of the color/symbol combinations. Once you're done, move left.

 B. Talk to Rose by clicking her and once the conversation has finished, head left. It is recommended that you read the sign by Rose as well. At this point, Rose will join your party.

 C. Move left two more square, up one, and left another square to get to the training dummy.

 D. Training Dummy: Click on the training dummy to start a training battle. It is recommended that you read all the tutorial messages. When you're done reading, click on the Vuu's face icon on the left side of the screen to make the text box disappear. Practice battle as much as you want. When you're done, click the double arrow button on the top left of the screen to exit practice battle.

 E. Save: Lastly, move right once, up once, right twice, up twice, and left once to get to the save spot. Click on the giant clock face to save, and now you're free to roam the game as you'd like.

---------------------------------------------------------------------

2. [Sablee]: Below is a map of Sablee with each square labled as a grid with the following key:

X: Normal land/nothing unusual
V: Vuu's Pyramid
T: Training Dummy
B: BE Crystal
C: Chest/Recipe
O: Power Orb
S: Save
A: Alchemy
M: Shop
D: Item Storage

See Sablee map file for square letter/number reference.

	A. Go to square D5 and click the shiny red circle to the right of the pyramid. It is actually the handle of a switch that will unearth a chest. Open the chest to get 100 magi, Rare scales, and a Fire gem.

	B. Go to square J4 and click Vuu's face in the bottom menu. This will make her and other characters invisible, letting you see the hidden red diamond button on the pyramid behind the NPC. Click it and the door will open. Go into the pyramid and note the purple totem clue: Sand ant honey goes in the bottom slot. Now, click the red spinning gems so that all of them are off of the floor at once. To do this click one of them all the way to the ceiling and then quickly click all the others once. This will reveal a chest with 150 magi, a Stretchy cloth, and the Coroshell recipe inside.

	C. Go to square E8 and open the chest for 25 magi and the Torch recipe.

	D. Go to square F8 and click the green gem in the totem repeatedly until it reaches the top. Note that the gem will drop back down if you wait too long between clicks. Open the unearthed chest to get 50 magi and the Stretchy cloth recipe.

	E. Go to square C4 and click the green gem in the totem repeatedly until it reaches the top. Note that the gem will drop back down if you wait too long between clicks. Open the unearthed chest to get 75 magi, a bug visor, and the Flower hairpin recipe.

	F. Go to square H3 and talk to the guard there. She will give you a Fire gem. Once you have three Fire gems, come back to square H3, discard them, and put them into the totem slots. A chest will unearth with 500 magi and the Swap Swipe recipe inside.

	G. Buy a miniature pyramid from the store and go to C8. Talk to the girl on the pyramid and agree to give her the pyramid. Move off of the square and back on and talk to her again, and she'll give you the Fire symbol and Water symbol recipes.

	H. After beating Saen' Liz (final boss of the demo):
		i. Alchemitize the Night armband, get a Vase lid as a drop from a mud elemental, and buy sand ant honey from the shop.

  		ii. Go to square D8 and discard all three items from the previous step.

  		iv. Put the Night armband into the top slot of the purple totem, the Vase lid into the middle slot of the purple totem, and sand ant honey into the bottom slot of the purple totem.

  		v. Move to square D7 and get the power orb in the white chest.

-----------------------------------------------------------------------------

3. Sablee [Ocean]: Below is a map of Sablee Ocean with each square labled as a grid with the following key:

X: Normal land/nothing unusual
V: Vuu's Pyramid
T: Training Dummy
B: BE Crystal
C: Chest/Recipe
O: Power Orb
S: Stairs to B1F
P: Pit

See Sablee Ocean 1F map file for square letter/number reference.

 	A. First enter I5 from the south to enter a secret room with two chests in it. The one on the left has 85 magi and a goblin Bandana inside and the one on the right has 200 magi and the Tea cup recipe. Go back to Sablee and enter into I1-I4 of Sablee Ocean 1F.

 	B. Go to H4 and drag the red/circle mana shard away from the red diamond button in the lower right corner. Click it to reveal a chest with 150 magi, a Warm up (Combo) spell and the Tea plate recipe inside.

 	C. Go to G3 to encounter your first battle: a goblin. Defeat the goblin an continue on. From this point on, you will encounter random battles, with the only other required battles being with Nightmare and Saen' Liz.

 	D. Move along the only path available to E2. In this square, drag the two red/circle crystals (with matching symbols to the one on the wall) to the mana shard slots and rotate them until they fit inside. Use the red/circle mana pellet on the yellow/z mana shard (floating below the mana slots) to convert it to the correct color/symbol and rotate it and drag it into a mana shard slot. The door north should open.

 	E. Before moving north, go to E1 to find a chest with Fish scales, 130 magi, and 2x empty crystals inside.

	F. Fall into the pit on square C4.

	G. Head south one square to square B2 on B1F and put the mana shards into the slots that they fit in. Drag the purple/lined pellet onto the cyan/arched shard to turn it blue/dotted. Open the chest that appears to get 200 magi, a Pearl, and the Slow: (Combo) recipe.

	H. Go to square B1 of B1F and note the clam shell is 2nd in the rectagle code that we will use later.

	I. Head to square C1 and go up the stairs, which will bring you to square D3 of 1F.

	J. Move to square C3 and put the appropirately shaped shards into their slots. Solve the shard puzzle three ways:

		i. Yellow/z opens the way out: Drag the green/claw pellet to the floating yellow/z shard to get a yellow/z pellet. Drag the yellow/z pellets to the blue/dotted shard to change it yellow/z. Drag the blue/dotted pellet to a slotted cyan/arch shard to change it blue/dotted. Drag the yellow/z pellets to the blue/dotted shard to change it yellow/z. Drag the blue/dotted pellet to the last slotted cyan/arch shard to change it blue/dotted. Drag the yellow/z pellets to the blue/dotted shard to change it yellow/z. Drag the Red/circle pellet to the green/claw shard in the slot to turn it into a yellow/z shard. The door to the exit will open.

		ii. Cyan/arch opens a secret passage: Drag the cyan/arch pellet to the blue/dotted shard. Drag the red/circle pellet to the floating cyan/arch shard. Drag the newly formed cyan/arch pellet to the green/claw shard. Drag the newly formed green/claw pellet to the yellow/z shard. Lastly, drag the blue/dotted pellet to the green/claw shard to turn it cyan/arched. A secret door will open to D4.

		iii. Green/claw unearths a chest. Drag the red/circle pellet to the floating cyan/arch shard. Drag the yellow/z pellet to the blue/dotted shard. Drag the resulting blue/dotted pellet to the floating yellow/z shard. Drag all yellow/z pellets to all the cyan/u shards, turning them green/claw. Drag all cyan/u pellets to all the yellow/z shards, turning them green/claw. A chest with 350 magi and the Very stretchy bra recipe inside.

	K.Move to the now opened square D4 (from solving the cyan/arch puzzle above) and open the white chest to get 500 magi and a power orb.

	L. Move to square B1 and press the red diamond button behind the swaying pearls at the top middle of the screen. This should open a compartment with a chest with 200 magi, goblin earring, and the Warm up (Combo) recipe inside.

	M. Move south once and west once to get to the secret northwest island. This island only has apples, jelly grapes, and a totem hint for the purple totem: the Night armband belongs in the top slot.

	N. Move to B2 and put the appropriate mana shards into the shard slots that fit them. Drag the yellow/z pellet onto the red/circle shard to swap the pellet and shard color/symbol. Drag one red/circle pellet onto a green/claw shard to turn it into a yellow/z shard. Repeat with the other red/circle pellet and green/claw shard. The door north should open.

	O. In square B1, you there is a pink fish that you can grab and rotate with the mouse wheel. If done for long enough, the fish will drop a Fish scales item. These fish can be found in many squares of Sablee Ocean, but the scales can also just be bought from the store for cheap.

	P. Go to square B3 and open the chest to get the Slow recipe and 150 shards.

	Q. Move to square B4 and click the shiny blue circle in the hole in the top left of the screen to unearth a chest with the Boomerang recipe, 250 money, and 4 broken nails.

	R. Move to square B5 and grab and rotate the fast, green fish to obtain rare scales. Other squares with fast fish are D6 of B1F.

	S. Go to C5 and solve the mana shard puzzle as follows: Put the appopriate shards into the shard slots that fit their shapes. Drag the blue/dotted pellet to the yellow/z shard. Take the resulting yellow/z pellet and drag it to the floating blue/dotted shard not in the shard slot. Take the resulting blue/dotted pellet and drag it to one of the red/circle shards to change it into a purple/lined shard. Drag the purple/lined pellet to the red/circle shard to get a red/circle pellet. Drag that red/circle pellet to the blue/dotted shard to change all the shards purple/lined. The door should open.

	T. Move to square F6 and get open the chest to get 200 magi and the Blue Chain Tile recipe and flip the switch to open the door out.

	U. Go to D5 and drag away to the edge of the screen the purple/lined mana shard near the center of the screen. This allows you to grab a second purple/lined mana shard behind it. It should be the same shape and size as the shard slot at the top center of the screen. Drag the correctly sized shard to the slot and rotate it until it fits in. Open the resulting chest to get 250 magi and the Teapot recipe.

	V. Go to F4 and battle the nightmare. Pull the lever to open the doors. 

	W. Move north and open the brown chest for 150 money, 2x night fabric, and the Night armband recipe. Open the white chest to get 150 money and the Voleian emblem. You can now do alchemy. Click on the eyes in the cave to obtain ink.

	X. You should probably go back to town to save and store all your items. Once you do that head back to the stairs at E4 of Sablee Ocean 1F to head down to B1F of Sablee Ocean.

	Y. You will now be in square C2 of Sablee Ocean B1F. From here, you can open the final puzzle of the floor (skip to step AH.) or get all the chests first (continue onto next step).

	Z. Move to square D3 and move the yellow/z shard floating in the upper right part of the screen. Behind it will be a red diamond button that when pressed will reveal a chest. Open the chest for 250 magi, Fairy powder and the Paint recipe.

	AA. Move to square C4 and go up the stairs. Move one square north to fall into a pit into square B4.

	AB. Move to square A4. Flip the switch near the top of the screen to open the door in from square B4 to C4 (the way out). Note the crab shell in the code for later, and open the chest to get 250 magi and the recipe for Heal (Combo).

	AC. Move to square D4. Put the appropriately shaped shards into their shard slots. Press the red diamond button in the bottom left corner of the screen. The button is slightly obscured by seaweed. Drag the yellow/z pellet onto a purple/lined shard to turn it red/circle. Drag the red/circled pellet onto the yellow/z shard to get a yellow/z pellet. Take the resulting yellow/z pellet and drag it onto the last purple/lined shard to make it red/circle and the door will open.

	AD. Move to square C5 and note the spiked shell is in the fifth spot on the rectangular code.

	AE. Move to square D6 to grab another fast green fish and rotate for rare scales.

	AF. Move to square E2  and drag all the appropriately shaped shard to their slots. Drag the green/claw pellets to both of the purple/lined shards that are floating. Drag the resulting purple/lined pellets onto the red/circle shards. Drag all three red/circle pellets onto the blue/dotted shards to turn them purple/lined. The door will open.

	AG. Move to square E1 and click the red diamond buttons according to the number of fossils on the wall in order: 
		i. Fourth from the left (swirl shell)
		ii. First from the left (crab shell)
		iii. Second from the left (round shell)
		iv. Third from the left (starfish)

This will open the rock alcove showing a round shell in space 1 and the white symbol in space 3 of the rectangle code. Any other combination of red diamond button presses will spawn a monster or shapes battle. Note that this is a good way to grind for shards and Exp if you're not looking for a specific monster to fight.

	AH. Move to square E4 and click the fossils on the wall as follows: 
		1. Right most fossil (round shell)
		2. Fifth shell from the left (opened clam shell)
		3. The white symbol in the middle
		4. Fourth shell from the left (crab shell)
		5. Third shell from the left (spiked shell)

This will open up the door to a shortcut back to Sablee. Take this opportunity to save and store your items. Note that when you move back to square B8, a chest will have revealed itself on top of the cave with 300 magi and the Dispel recipe inside.

	AI. Move to square F7 and open the chest to get 15 magi and a fire gem. Click the chest again to press a hidden button and another chest will reveal itself with 200 shards, the Purify recipe, and a Boomerang spell. 

	AJ. Move to E9 and win the fight against Saen' Liz. Flip the switch to open the way forward.

	AK. Move the D9 and open the chests to get (from left to right) 450 shards and the Envenom (Combo) recipe; 450 magi and the Teaset Recipe, and finally, a power orb. Read the sign to open a door to an unmarked chamber on the map.

	AL. Move into the unmarked chamber in square C9. If you would like to rank/size up all monsters and respawn Nightmare and Saen' Liz, then press the red diamond button in this room. You will then warp back to Vuu's pyramid.

	AM. To get the final power orb in the game: 
		i. Alchemitize the Night armband, get a Vase lid as a drop from a mud elemental, and buy sand ant honey from the shop.
  		ii. Go to square D8 and discard all three items from the previous step.
  		iv. Put the Night armband into the top slot of the purple totem, the Vase lid into the middle slot of the purple totem, and sand ant honey into the bottom slot of the purple totem.
  		v. Move to square D7 and get the power orb in the white chest.

	AN. Post game:
		i. First alchemitize the Tea set. This will guarantee item drops from monsters and give you Exp and Magi boosts.
		ii. Then alchemitize the Water or Fire symbol, depending on which you can get a hold of first. This will make battles extremely easy. If you can, alchemitize both.
		iii. At this point grind all items and monsters as much as you want. Make a second Tea set to maximize Exp growth if you want to get to Lvl 20 as fast as possible
		iv. Fighting 10x battles against a monster and getting all their item drops will add a crown to their entry in the Almanach. This doesn't get you anything, but completes the almanach.

---------------------------------------------------------------------

4. Power [Orbs]

 	A. The easiest power orb to obtain can be found in square B7 of Sablee. First, fight a few shapes battles to get the item "Spiral Sand." Once you have the item, discard it from your inventory in square B7 and drag it to the incomplete sand castle in the lower left corner.

 	B. The second power orb chronologically can be found in square D4 of Sablee Ocean 1F behind a secret wall.

  		i. First, fall into the pit on square C4 of Sablee Ocean 1F to fall down to B1F.

  		ii. Move south and west to the stairs and move back up to 1F.

  		iii. Move north and solve the puzzle using cyan mana shards: 

  		iv. Move east and get the power orb in the white chest.

 	C. The third power orb can be in found square D9 of Sablee Ocean B1F. The room can be entered after beating Saen' Liz and flipping the switch in square D8.

 	D. The fourth power orb can be found in square D7 of Sablee. 

  		i. First get the Voleian's emblem from defeating Nightmare in 1F of Sablee Ocean to get the ability to achemitize items.

  		ii. Alchemitize the Night armband, get a Vase lid as a drop from a mud elemental, and buy sand ant honey from the shop.

  		iii. Go to square D8 and discard all three items from the previous step.

  		iv. Put the Night armband into the top slot of the purple totem, the Vase lid into the middle slot of the purple totem, and sand ant honey into the bottom slot of the purple totem.

  		v. Move to square D7 and get the power orb in the white chest.

---------------------------------------------------------------------

5. [Recipes]: This section will tell you where each recipe can be obtained in the game

	A. Paint: Move to square D3 of B1F of Sablee Ocean and move the yellow/z shard floating in the upper right part of the screen. Behind it will be a red diamond button that when pressed will reveal a chest. Open the chest for the Paint recipe.

	B. Boomerang: Move to square B4 of 1F in Sablee Ocean and click the shiny blue circle in the hole in the top left of the screen to unearth a chest with the Boomerang recipe.

	C. Slow (Combo): Go to B2 on B1F of Sablee Ocean and put the mana shards into the slots that they fit in. Drag the purple/lined pellet onto the cyan/arched shard to turn it blue/dotted. Open the chest that appears to get the Slow: (Combo) recipe.

	D. Dispel: Move to square E4 of B1F of Sablee Ocean and click the fossils on the wall as follows: 
		1. Right most fossil (round shell)
		2. Fifth shell from the left (opened clam shell)
		3. The white symbol in the middle
		4. Fourth shell from the left (crab shell)
		5. Third shell from the left (spiked shell)
This will open up the door to a shortcut back to Sablee. Move to square B8 and you will find a chest on top of the cave the Dispel recipe inside.

	E. Purify: Move to square E7 of B1F of Sablee Ocean and open the chest. Click the chest again to press a hidden button and another chest will reveal appear with the Purify recipe inside.

	F. Fire Symbol: Give the girl on top of the pyramid in square C8 of Sablee a miniature pyramid (after buying it from the store) and she will give you this recipe after you leave her square and come back.

	G. Water Symbol: Give the girl on top of the pyramid in square C8 of Sablee a miniature pyramid (after buying it from the store) and she will give you this recipe after you leave her square and come back.

	H. Coroshell: Go to square J4 of Sablee and click Vuu's face in the bottom menu. This will make her and other characters invisible, letting you see the hidden red diamond button on the pyramid behind the NPC. Click it and the door will open. Go into the pyramid and click the red spinning gems so that all of them are off of the floor at the same time. To do this click one of them all the way to the ceiling and then quickly click all the others once. This will reveal a chest with the Coroshell recipe inside.

	I. Warm up (Combo): Move to square B1 of 1F of Sablee Ocean and press the red diamond button behind the swaying pearls at the top middle of the screen. The Warm up (Combo) recipe will be in the chest that appears.

	J. Heal (Combo): Go to square C4 of B1F of Sablee Ocean and go up the stairs. Move one square north to fall into a pit into square B4 of B1F of Sablee Ocean. Move to square A4 of B1F of Sablee Ocean. Open the chest there to get the recipe for Heal (Combo)

	K. Envenom (Combo): Move to square E4 of B1F of Sablee Ocean and click the fossils on the wall as follows: 
		1. Right most fossil (round shell)
		2. Fifth shell from the left (opened clam shell)
		3. The white symbol in the middle
		4. Fourth shell from the left (crab shell)
		5. Third shell from the left (spiked shell)
Move to E9 and win the fight against Saen' Liz. Flip the switch to open the way forward and move to square D9 in B1F of Sablee Ocean and open the leftmost chest to get the Envenom (Combo) recipe.

	L. Flower Hairpin: Go to square C4 in Sablee and click the green gem in the totem repeatedly until it reaches the top. Note that the gem will drop back down if you wait too long between clicks. Open the unearthed chest to get the Flower hairpin recipe

	M. Night armband: Go to F4 of 1F of Sablee Ocean and battle the nightmare. Pull the lever to open the doors. Move north and open the brown chest for the night armband recipe.

	N. Very Stretchy Bra: Go to C3 Sablee Ocean 1F. Put the appropriately shaped shards in their respective slots. Drag the red/circle pellet to the floating cyan/arch shard. Drag the yellow/z pellet to the blue/dotted shard. Drag the resulting blue/dotted pellet to the floating yellow/z shard. Drag all yellow/z pellets to all the cyan/u shards, turning them green/claw. Drag all cyan/u pellets to all the yellow/z shards, turning them green/claw. The recipe will be in the unearthed chest.

	O. Tea cup: Enter I5 of 1F of Sablee Ocean from the south to enter a secret room with two chests in it. Open the one on the right to get the Tea cup recipe.

	P. Tea plate: Go to H4 of 1F of Sablee Ocean and drag the red/circle mana shard away from the red diamond button in the lower right corner. Click it to reveal a chest with the Tea plate recipe inside.

	Q. Teapot: Go to D5 of 1F of Sablee Ocean and drag away to the edge of the screen the purple/lined mana shard near the center of the screen. This allows you to grab a second purple/lined mana shard behind it. It should be the same shape and size as the shard slot at the top center of the screen. Drag the correctly sized shard to the slot and rotate it until it fits in. Open the resulting chest to get the Teapot recipe.

	R. Teaset: Move to square E4 of B1F of Sablee Ocean and click the fossils on the wall as follows: 
		1. Right most fossil (round shell)
		2. Fifth shell from the left (opened clam shell)
		3. The white symbol in the middle
		4. Fourth shell from the left (crab shell)
		5. Third shell from the left (spiked shell)
Go to square D9 in B1F of Sablee Ocean and open the middle chest to get the Teaset Recipe.

	S. Torch: Go to square E8 of Sablee and open the chest for the torch recipe.

	T. Strechy Cloth: Go to square F8 and click the green gem in the totem repeatedly until it reaches the top. Note that the gem will drop back down if you wait too long between clicks. Open the unearthed chest to getthe Stretchy cloth recipe.

	U. Blue Chain Tile: Go to C5 of 1F of Sablee Ocean and solve the mana shard puzzle as follows: Put the appopriate shards into the shard slots that fit their shapes. Drag the blue/dotted pellet to the yellow/z shard. Take the resulting yellow/z pellet and drag it to the floating blue/dotted shard not in the shard slot. Take the resulting blue/dotted pellet and drag it to one of the red/circle shards to change it into a purple/lined shard. Drag the purple/lined pellet to the red/circle shard to get a red/circle pellet. Drag that red/circle pellet to the blue/dotted shard to change all the shards purple/lined. The door should open. Move to square F6 and get open the chest to get the Blue Chain Tile recipe

	V. Swap swipe: Go to square H3 of Sablee and talk to the guard there. She will give you a Fire gem. Once you have three Fire gems, come back to square H3, discard them, and put them into the totem slots. A chest will unearth with the Swap Swipe recipe inside.

	W. Slow: Go to square B3 of 1F of Sablee Ocean and open the chest to get the Slow recipe.

---------------------------------------------------------------------

6. [Battle] Guide: This section will give you general advice for the average battle.

	A. Monster girl battles

		i. General advice:

			a. There are two ways to damage monsters: by stunning shapes spawned by the monster and clicking the crystal that forms, and through casting spells. Theoretically, one could defeat a monster without even clicking oyons or dealing with the oyon grid by solely defeating shapes. However, this would take longer than necessary and would also make things more difficult for the player. 

			b. Buy and equip combo spells so that when you create combos, you can get the benefits of those spells.

			c. Destroy shapes that chase or target the cursor agressively or that you have trouble dodging before trying to match oyons. See the shape battles section below on which shapes to prioritize for killing.

			d. Match oyons near the bottom of the grid to create a cascade of oyon matching. This can give you a lot of combos and mana for little effort.

			e. Fight shapes with high HP (like Zombie Heads, Beehives, and centipedes) during long cascading combos. This will give you time to whittle their health down without the risk of losing your combo.

			f. Keep an eye on the mana available for casting. When the colored circle around the spell fills up, you have reached max mana, so start spending it.

			g. Make sure you have some spare magi before entering a battle. If you have no magi after losing a battle, you will have to use your hard earned XP to leave the battle, and you'll be warped back to the save spot in Sablee.

			h. You won't take damage from shapes until your heart turns white. Heart health decreases as follows: yellow (max health) > green > blue > red > white.

		ii. Combos

			a. Combos above 100 do nothing, so it's ok to break a combo over 100.

			b. Creating a combo of 50 will guarantee an item drop from monsters, and a combo of 100 will guarantee another item drop.

			c. The spell "Chain" can help a lot in getting high combos quickly.

			d. Casting spells and clicking a stunned shape refills the combo meter, giving you more time for the next combo. This can be used to prolong a combo when the grid is being reloaded.

			e. Clicking oyons refills the combo meter a bit, so getting a oyon swap ready by clicking oyons gives you a bit more time before the combo is reset.

		iii. Monster girl guide

			a. Goblin: Goblins are the easiest and lowest level enemy and can usually be taken out easily. Watch out for the shark shapes that are fast and home onto the cursor. Otherwise, destroy shapes and cast damage spells to defeat goblins easily.

			b. Zombie: Zombies have a lot of health, regenerate health over time, which can make them difficult to kill. They also poison the player character, causing damage over time. Save destroying shapes and casting damaging spell until you can deal a lot of damage all at once. Foot shapes specifcially can deal a lot of damage at once if you use a charge shot at the bottom of the screen and click the stunned shapes away in quick succession. If you deal damage to the zombie over a long time, its regenerage spell will heal it back up to full if you take too long. If you have the envenom spell, you can counter the zombie's regeneration, but most likely you will not have this spell early in the game. Having Flame/E Flame and Wind Slice recommended to keep your damage high. Having the Heal spell is also a must to combat the envenome damage you will constantly be taking. Zombies are weak to red, so Rose is a better choice for battling zombies.

			c. Mud elemental: Mud elementals are fairly easy to defeat. However, watch for their drain spell. When they cast that, they drain away the mana that you have stored up. If they are about to cast drain, cast all the spells you can, because after the mud elemental finishes casting, you will have much less mana with which to cast spells. Mud elementals can also heal themselves, so try to keep your damage up. Mud elementals are weak to green, so Vuu is a better choice for battling them.

			d. Nightmare: Recommended level: 8. Nightmares will be your first proper challenge. Make sure that you're already at rank 3 by this point. See Power Orb section if you cannot find two orbs by this point. Make sure you have good trinkets equipped for your spell composition. Nightmare will spawn multiple difficult shapes at a time using her Forced Summon spell, so if you have trouble dodging shapes during battle, the Coroshell spell will be useful to you. If you can avoid needing Coroshell, equip the Flame or better yet, E Flame spell for extra damage. Nightmare can cast multiple Great curses in a row, which curses a large number of oyons. If you ignore the grid, you can get trapped in an endless loop of having a majority of the oyons on the grid cursed an immovable, having to reload the grid with a large number of oyons present, which curses even more oyons after the reload. Make sure you match any cursed oyons you can so that this doesn't happen. Heal is also very helpful for this fight. 


			e. Gravitar: Fairly basic fight. She will use anti-gravity to prevent you from making a lot of cascade combos, but otherwise not too bad.

			f. Fairy: Another fairly basic fight. She will occationally heal, but otherwise not too bad of a fight. Faries are weak to red, so Rose is a better choice for battling fairies.

			g. Imp: This monster likes to buff itself and deal high damage with its Bulk up and E Flame spells respectively. Imps will deal large amounts of damage to you over and over since the only spells they have are E Flame and Bulk up. Otherwise a fairly typical fight. Imps are weak to green, so Vuu is a better choice for battling them.

			h. Saen' Liz: Recommended level: 15. The final boss of the demo. She is extremely difficult and can spawn almost all shapes. She has the envenom spell, so be sure to equip a Heal or Purify spell (or both) to counter the damage. The sheer number of shapes she spawns can be overwhelming, so coroshell can be quite helpful. If you can, alchemitize the Night armband or tea set for extra stat boosts. If you are really struggling, farm Imps until you get enough fire gems to alchemitize the Fire Symbol, which will give you a big leg up in the battle. Sometimes Saen' Liz will cast the Voodoo spell which will dissipate all shapes currently alive. This will rob you of any damage you were hoping to do by killing the shapes and will also heal Saen' Liz, making the battle last longer.  Alchemetizing the Dispel spell and equipping it can help in this battle if the shapes keep overwhelming you. If you are overwhelmed with shapes at the time, this can also be a blessing in disguise. Saen' Liz can cast multiple great curses in a row, so if you ignore the grid, you can get trapped in an endless loop of having a majority of the oyons on the grid cursed an immovable. Make sure you match any cursed oyons you can so that this doesn't happen.

	A. Shape battles

		i. At the beginning of shape battles, your heart will always start at green (4 HP). If you get hit, your heart will go to blue (3 HP), red (2 HP), and then white (1 HP). If you are hit while white, you will die and have to eithe restart the battle at the cost of a few shards, flee at the cost of some shards, or give up at the cost of some experience and warping back to the save point. Shapes will occationally drop tiny blue hearts, and when 4 are collected you will gain 1 HP. You can collect 4 blue hearts at green to become yellow (5 HP). This is the max amount of health your heart can have.

		ii. Shape battles typically have 3+ waves and will be more difficult and will be more difficult in B1F of Sablee Ocean.

		iii. Use a combination of autofire and charge shots to defeat enemies. Multiple small enemies can be taken out with a single charge shot if they line up. Always charge a shot up while shapes are spawning if you get the chance.

		iv. Shapes should be taken out in order of most dangerous to least dangerous: 

			a. Sharks and are fast and home onto the cursor and should be taken out first since they will never stop moving and hunting you down.

			b. Beehives should be targeted second since they create a wall of bees that can stop your mobility if they get a chance to charge up and shoot.

			c. Turtles and Zombie Heads should be taken out third. They can be avoided if you move constantly, but can easily sneak up on you if you are distracted. Take out turtles over zombie heads since they have less HP.

			d. Flowers and lips should be taken out second since they shoot projectiles everywhere, making it more difficult to dodge other shapes.

			e. All other shapes can be taken out as you see fit since they are either, stationary, slow, don't target the cursor directly, or easy to avoid.

		v. Avoid getting blue hearts while at yellow health, since you will be essentially wasting healing while fully healed.

		vi. Don't use up ALL your shards ranking up or in alchemy. Always have some spare shards. If you have no shards, you'll have to use exp to escape the battle since you won't have any to spend on retrying or running. 

---------------------------------------------------------------------

7. [Monster] Girl stats

 A. Goblin
  i. Stats
   a. Level: 1
   b. HP: 105
   c. Exp dropped: 84
   d. Magi dropped: 23
   e. Soul: Basic
  ii. Drops
   a. Goblin bandana
   b. Silver ring
   c. Stretchy bra
  iii. Spells
   a. Fire: Deals a minor amount of damage
   b. Curse: converts three oyons into cursed oyons
   c. TrafficJam: Creates three car shapes
  iv. Shapes created
   a. Butterfly
   b. Shark
   c. Car (when TrafficJam is cast)

 B. Zombie
  i. Stats
   a. Level: 3
   b. HP: 164
   c. Exp dropped: 105
   d. Magi dropped: 34
   e. Soul: Sad
   f. Weakness: Red
  ii. Drops
   a. Broken nail
   b. Zombie saliva
  iii. Spells
   a. Envenom: Poison the opposing character, causing damage over time during the duration.
   b. Regenerate: Heal the monster over time during the duration.
   c. Debris: Create multiple neutral blocks on the field.
  iv. Shapes created
   a. Turtle
   b. Foot
   c. Centipede

 C. Mud Elemental
  i. Stats
   a. Level: 4
   b. HP: 152
   c. Exp dropped: 108
   d. Magi dropped: 48
   e. Soul: Basic
   f. Weakness: Green
  ii. Drops
   a. Vase shard
   b. Vase lid
   c. Mud arm
  iii. Spells
   a. Heal: Caster is healed by a minor amount.
   b. Slice: Deal minor damage to opponent.
   c. Drain: Removes some of the mana the opponent has stored up.
  iv. Shapes created
   a. Car
   b. Bomb
   c. Anemone

 D. Nightmare
  i. Stats
   a. Level: 11
   b. HP: 398
   c. Exp dropped: 338
   d. Magi dropped: 500
   e. Soul: Angry
  ii. Drops
   a. Night fabric
  iii. Spells
   a. Forced summon: Summons more shapes
   b. Dreamwave: Randomly recolors 10 oyons and damages opponent
   c. Great Curse: Curses a lot of oyons and damages opponent.
   d. Avalanche: Creates a large number of blocks on the grid.
  iv. Shapes created
   a. Beehive
   b. Peacock
   c. Shark
   d. Centipede
   e. Lips

 E. Gravitar
  i. Stats
   a. Level: 8
   b. HP: 198
   c. Exp dropped: 153
   d. Magi dropped: 48
   e. Soul: Sad
  ii. Drops
   a. Gravity Controller
  iii. Spells
   a. Anti-gravity: Removes gravity from the grid temporarily: Oyons will no longer fall during duration.
   b. Accel: Speeds up casting of monster spells.
   c. Gravity Crush: Deals medium damage to opponenent.
  iv. Shapes created
   a. Anemone
   b. Turtle


 F. Fairy
  i. Stats
   a. Level: 11
   b. HP: 220
   c. Exp dropped: 230
   d. Magi dropped: 112
   e. Soul: Basic
   f. Weakness: Red
   g. Resistance: Green
  ii. Drops
   a. Magic grape
   b. Fairy powder
   c. Soft armband
  iii. Spells
   a. Barrier: Reduce the amount of damage the caster takes temporarily.
   b. Drowsiness: Reduces opponent's attack power temporarily.
   c. Wind blade: Deals minor green damage to opponent.
  iv. Shapes created
   a. Flower
   b. Butterfly
   c. Cloud

 G. Imp
  i. Stats
   a. Level: 15
   b. HP: 248
   c. Exp dropped: 291
   d. Magi dropped: 150
   e. Soul: Angry
   f. Weakness: Green
   g. Resistance: Red
  ii. Drops
   a. Warm rock
   b. Broken horn
   c. Fire gem
   d. Imp tooth
  iii. Spells
   a. E Flame: Deals a medium amount of damage to the opponent.
   b. Bulk up: Increase the power of the caster's damage.
  iv. Shapes created
   a. Beehive
   b. Foot
   c. Cloud

 H. Saen' Liz
  i. Stats
   a. Level: 18
   b. HP: 503
   c. Exp dropped: 1000
   d. Magi dropped: 150
   e. Soul: Angry
  ii. Drops
   a. Fire gem
   b. Envenom
  iii. Spells
   a. Voodoo: Dissipates all existing shapes and heals monster proportionally to the number of shapes dissipated.
   b. Great Curse: Converts a large number of oyons into cursed oyons and damages opponent.
   c. Envenom: Poisons opponent.
  iv. Shapes created
   a. Zombie head
   b. Beehive
   c. Flower
   d. Centipede
   e. Butterfly
   f. Turtle

---------------------------------------------------------------------

8. [Shapes]: In this section is a list of Shapes that appear in battle and how to deal with them easily. HP is the number of shots needed to kill the shape. A charged shot is three normal shots. "Damage dealt to monster when destroyed" is how much damage the shape will do when you click its crystal while it's stunned. This can vary by a couple damage points.

 A. Shark: Sharks immediately rush towards the cursor and will not stop until destroyed. Sharks slow down considerably, so kite around sharks to slow them down. If there are multiple, you can let them chase you long enough until they all overlap, in which case they can all be stunned in a single charge blast.
  i. HP: 3
  ii. Damage dealt to monster when destroyed: 7

 B. Butterfly: Butterflys floats around aimlessly and occationally spit out a red sphere that falls downwards and off the screen. Tend to spawn on the upper part of the screen.
  i. HP: 2
  ii. Damage dealt to monster when destroyed: 3

 C. Car: Cars drive horizontally across the screen. Once they drive off the screen, they turn around offscreen and begin driving back horizontally in the opposite direction, but at a random altitude.
  i. HP: 6
  ii. Damage dealt to monster when destroyed: 13

 D. Foot: Feet hop along the very bottom of the screen and occationally leap up towards the center of the screen in an attempt to hit the cursor. A single charge shot along the bottom of the screen will stun all feet present.
  i. HP: 3
  ii. Damage dealt to monster when destroyed: 10

 E. Cloud: Clouds are stationary and gradually become larger and larger, gaining temporary HP depending on their size. To destroy them, rapidly fire/autofire at them until they are back to their original size, then any further damage will actually decrease their HP. Keep firing until they are stunned. Clouds are immune to damage from oyons clearing behind them.
  i. HP: 4 (more temp HP if they are bigger)
  ii. Damage dealt to monster when destroyed: 5

 F. Bombs: Bombs explode after four seconds. If they are not in your way, ignore them and stay out of their blast radius, which is outlined in faint red prior to their explosion. Otherwise, these can be taken out with a charge shot or three normal shots.
  i. HP: 3
  ii. Damage dealt to monster when destroyed: 1

 G. Anemone: These shapes slide along the top and bottom of the screen and periodically shoot red spheres vertically up or down. Two charge shots along the top or bottom edge of the screen will stun these shapes.
  i. HP: 5
  ii. Damage dealt to monster when destroyed: 6

 H. Turtle: These shapes will spin rapidly and then fly towards the cursor's location. They will then stop where the cursor was when they began moving, so if you move your cursor away from the shape and its previous location, you will not get hit. After or before these shapes move, shoot them with autofire to take them out. Turtles are immune to damage from oyons clearing behind them.
  i. HP: 9
  ii. Damage dealt to monster when destroyed: 20

 I. Lips: Lips shoot bomb shapes aiming at the cursor, and are the only shape that generates more destoyable shapes. Since this is the case, you can either kill them immediately if they cause too much trouble, or you can let them live and kill the bombs they create to kill the bombs and cause chip damage to the monster you are fighting. However, bombs do so little damage, it's probably better to just kill the lips. Lips can be killed with two charge shots shot vertically, or use autofire if there is only one or two present.
  i. HP: 5
  ii. Damage dealt to monster when destroyed: 3

 J. Centipede: These shapes move in a wavy path across the screen in a diagonal/horizontal direction. When one leaves the edge of the screen, it will turn around and come back at a different angle. The longer they are the more HP they have. These can easily be killed with a single charge shot regardless of length: as long as you shoot the charge shot through all the segments the shape will be stunned. Note that their shard spawns on this shape's head, so if the head is offscreen, you will not be able to click the stunned shard away since it will be offscreen. You'll have to wait for the shape to become unstunned and try again when the head is back onscreen. Centipedes are immune to damage from oyons clearing behind them.
  i. HP: 3x number the of segments.
  ii. Damage dealt to monster when destroyed: 16

 K. Beehive: Beehives are stationary and turn towards the cursor. They will then charge up and shoot a flurry of bees at the cursor for a couple of seconds. Either take these out with autoshoot before they get a chance to charge, or after when they are shooting a flurry of bees. Beehives are immune to damage from oyons clearing behind them.
  i. HP: 6
  ii. Damage dealt to monster when destroyed: 3

 L. Flower: Flowers are stationary and gradually shoot their petals out in random directions as they spin. Take these out with either a charge shot and one more regular shot, or by autoshooting them to death.
  i. HP: 4
  ii. Damage dealt to monster when destroyed: 7

 M. Peacock: Peacocks just sit there on top of your spells and sometimes unfurl their feathers, effectively blocking you from casting the said spell. In shape battles, they are pretty harmless.
   i. HP: 3
   ii. Damage dealt to monster when destroyed: 7

 N. Zombie Head: These shapes have the most HP of any shape. They will inch towards the cursor, moving and pausing forward in a steady pattern. To stun these, autoshoot at them for an extended period of time. These can be difficult to kill due to their sheer amount of HP. Sometimes it's better to focus on killing other shapes first since they are so slow. However, if they are too close to your cursor and you're running out of space, you ought to go after them.
   i. HP: 20
   ii. Damage dealt to monster when destroyed: 23

-------------------------------------------------------------------------------------

9. [Item] guide: This section contains a list of items, what they do, and where to find them.

	A. Gravity controller: Relic
		i. Common drop from Gravitars
		ii. Stats: Removes gravity temporarily when clicked. Energy cost: 20.

	B. Bug visor: Trinket
		i. Can be bought from the store
		ii. Stats: HP +20, DEF +3

	C. Flower hairpin: Trinket
		i. Can be alchemitized from Blue leaved flower x3, Red leaved flowers x3
		ii. Stats: HP +15

	D. Goblin bandana: Trinket
		i. Uncommon drop from Fairies
		ii. Stats: Gold+ small (5% increase in magi), DEF+1

	E. Goblin earring: Trinket
		i. Uncommon drop from Goblins
		ii. Stats:HP +15, Red +5, Green +5

	F. Soft armband: Trinket, used in alchemy
		i. Uncommon drop from Fairies
		ii. Stats: Green +10, Chain +1

	G. Night armband: Trinket
		i. Can be alchemitized from Soft armband x1, Night fabric x2, Rare scales x2, Pearl x4, Fire gem x1, and Water gem x1
		ii. Stats: HP +45, Red +8, Green +10, Blue +8, Purple +6, Energy +8, Chain +1, DEF +8

	H. Stretchy bra: Trinket, used in alchemy
		i. Uncommon drop from Goblins
		ii. Stats: HP +25, Blue +4, Purple +4

	I. Very stretchy bra: Trinket
		i. Alchemitized from Stretchy bra x1, Stretchy cloth x4, Angry soul x1
		ii. Stats: HP +30, Blue +12, Purple +12, DEF +4

	J. Tea cup: Trinket
		i. Alchemitized from Vase lid x1, Vase shard x1, Basic soul x1
		ii. Stats: Green +6, XP+ small (5% increase)

	K. Tea plate: Trinket
		i. Alchemitized from Vase shard x2, Sad soul x1
		ii. Stats: Red +6, Gold+ small (5% increase in magi)

	L. Teapot: Trinket
		i. Alchemitized from Vase lid x2, Vase shard x2, Angry soul x1
		ii. Stats: Blue +6, DEF +8

	M. Tea set: Trinket
		i. Alchemitized from Tea cup x1, Tea plate x1, Teapot x1, Apple x5, Jelly grape x5, Fairy powder x2, Sand ant honey x1
		ii. Stats: HP +4, Red +6, Green +6, Blue +6, Energy +10, DEF +15, XP+ medium (+50%), Gold+ medium (+50%), Drop +1 (guaranteed item drop +1)

	N. Torch: Trinket
		i. Alchemitized from Stick x2, Warm rock x1
		ii. Stats: Red +2, Energy +5

	O. Apple: Used in alchemy
		i. Found it fruit pods in Sablee near the scarecrow and on the northwestern island.

	P. Empty crystal: Used to capture souls
		i. Bought from shop

	Q. Basic soul: Used in alchemy
		i. Occationally spawned from defeated Goblins, Mud elementals, and Fairies. Can be captured if you have an empty crystal in your inventory.

	R. Sad soul: Used in alchemy
		i. Occationally spawned from defeated Zombies, and Gravitars. Can be captured if you have an empty crystal in your inventory.

	S. Angry soul: Used in alchemy
		i. Occationally spawned from defeated Imps, Nightmares, and Saen' Liz. Can be captured if you have an empty crystal in your inventory.

	T. Algae: Used in alchemy
		i. Common drop from shape battles

	U. Blue leaved flower: Used in alchemy
		i. Obtained from clicking blue potted plants in Sablee.

	V. Red leaved flower: Used in alchemy
		i. Obtained from clicking pink potted plants in Sablee.

	W. Broken horn: Used in alchemy
		i. Common drop from Imps

	X. Broken nail: Used in alchemy
		i. Common drop from Zombies

	Y. Fairy powder: Used in alchemy
		i. Rare drop from Fairies

	Z. Fire gem: Used in alchemy
		i. Rare drop from Imps, Common drop from Saen' Liz.

	AA. Water gem: Used in alchemy
		i. Rare drop from shape battles.

	AB. Fish scales: Used in alchemy
		i. Can be bought from the shop, or by spinning the slow, pink fish in the Sablee Ocean with the mouse wheel after grabbing them.

	AC. Imp tooth: Used in alchemy
		i. Uncommon drop from Imps

	AD. Ink: Used in alchemy
		i. Obtained from eyes in caves in Sablee Ocean (squares E4 in 1F Sablee Ocean, and E3 in B1F of Sablee Ocean, among other cave walls in Sablee Ocean).

	AE. Jelly grape: Used in alchemy
		i. Obtained from palm trees in Sablee and on the northwestern island.

	AF. Vase lid: Used in alchemy
		i. Uncommon drop from Mud elementals

	AG. Vase shard: Used in alchemy
		i. Common drop from Mud elementals

	AH. Magic grape: Used in alchemy
		i. Common drop from Fairies

	AI. Miniature pyramid: Used in alchemy
		i. Bought from the shop

	AJ. Mud arm: Used in alchemy
		i. Rare drop from Mud elementals

	AK. Palm tree bark: Used in alchemy
		i. Occationally drops from palm trees in Sablee. Just wait 5-15 seconds for a chance for it to drop from a tree.

	AL. Palm tree leaf: Used in alchemy
		i. Occationally drops from palm trees in Sablee. Just wait 5-15 seconds for a chance for it to drop from a tree.

	AM. Night fabric: Used in alchemy
		i. Common drop from Nightmares

	AN. Pearl: Used in alchemy
		i. Can be bought in the store. Uncommon drop from Shape battles

	AO. Poster: Bonus item. Not used for anything
		i. Obtained off pyramid walls in square D7 after solving the purple totem puzzle.

	AP. Rare scales: Used in alchemy
		i. Can be found by spinning the fast, green fish in the Sablee Ocean with the mouse wheel after grabbing them (squares B5 of 1F of Sablee Ocean and D6.

	AQ. Sand ant honey: Used in alchemy
		i. Can be bought from the shop.

	AR. Sea shell: Used in alchemy
		i. Common drop from Shape battles

	AS. Spiral sand: Used in alchemy
		i. Common drop from Shape battles

	AT. Stick: Used in alchemy
		i. Occationally drops from palm trees in Sablee. Just wait 5-15 seconds for a chance for it to drop from a tree.

	AU. Stretchy cloth: Used in alchemy
		i. Can be bought in the shop or alchemitized using: Algae x5, Palm tree bark x1, Palm tree leaf x1

	AV. Warm rock: Used in alchemy
		i. Common drop from Imps

	AW. Zombie saliva: Used in alchemy
		i. Uncommon drop from Zombies

-------------------------------------------------------------------------------------

10. [Spells]: In this section is a list of spells and where you can get them:

	
	A. Flame: Bought from the store. Deals minor red damage.

	B. E Flame: Bought from the store. Deals medium red damage.

	C. Warm up: Bought from the store. Raises attack power

	D. Wind blade: Bought from the store. Deals minor green damage

	E. Protection: Bought from the store. You take less damage.

	F. Heal: Bought from the store. Heals you.

	G. Chain: Bought from the store. Increases combo by 1.

	H. Coroshell: Obtained from alchemy: Sea shell x2, Broken nail x4, Fish scales x4. Increases Heart health by one level.

	I. Swap swipe: Obtained from alchemy: Wind blade x3, Magic grape x4, Fish scales x2. Deals green damage and switches monster's casting spell.

	J. Purify: Obtained from alchemy: Basic soul x2, Fairy dust x1, Zombie saliva x2. Cures status ailments.

	K. Paint: Obtained from alchemy: Seashell x2, Ink x2, Fish scales x3, Rare scales x1, Mud arm x1, Jelly grape x3, Vase shard x1. Recolor 10 oyons randomly.

	L. Boomerang: Obtained from alchemy: Heal x2, Palm tree bark x3, Palm tree leaf x3. Heal a bit and damage monster.

	M. Slow: Bought from the store or obtained from alchemy: Vase shard x3, Spiral sand x2, Zombie saliva x1, Sad soul x1. Slow monster's casting speed.

	N. Dispel: Obtained from alchemy: Broken horn x2, Angry soul x2, Imp tooth x2.  Stun a few shapes.

	O. Envenom: Uncommon drop by Saen' Liz. Poisons monster, dealing damage over time.

	P. Flame (Combo): Bought from the store. Same as Flame, except cast by combo.

	Q. Swap swipe (Combo): Bought from the store. Same as Swap swipe, except cast by combo.

	R. Protection (Combo): Bought from the store. Same as Protection, except cast by combo.

	S. Dispel (Combo): Bought from the store. Same as Dispel, except cast by combo.

	T. Coroshell (Combo): Bought from the store. Same as Coroshell, except cast by combo.

	U. Wind blade (Combo): Bought from the store. Same as Wind blade, except cast by combo.

	V. Boomerang (Combo): Bought from the store. Same as Boomerang, except cast by combo.

	W. Purify (Combo): Bought from the store. Same as Purify, except cast by combo.

	X. Paint (Combo): Bought from the store. Same as Paint, except cast by combo.

	Y.  Warm up (Combo): Bought from the store or obtained from alchemy: Warm up x3. Same as Warm up, except cast by combo.

	Z. Heal (Combo): Bought from the store or obtained from alchemy: Heal x3. Same as Heal, except cast by combo.

	AA. Envennom (Combo): Obtained from alchemy: Envenom x3. Same as Envenom, except cast by combo.

	AB. Slow (Combo): Bought from the store or obtained from alchemy: Slow x3. Same as Slow, except cast by combo.

---------------------------------------------------------------------------

11. [Alchemy]: Alchemy is how you get the best trinkets and relics in the game. They require shards and the items listed below to make the items. This guide will give you a step-by-step guide to each alchemy synthesis puzzles. Use the below grid for precise locations of squares in the puzzle grid. For example, the bottom left square is J1, and the top right square is A7.

  1 2 3 4 5 6 7 
A| | | | | | | |
B| | | | | | | |
C| | | | | | | |
D| | | | | | | |
E| | | | | | | |
F| | | | | | | |
G| | | | | | | |
H| | | | | | | |
I| | | | | | | |
J| | | | | | | |

	X. Coroshell
		i. Shard cost: 50
		ii. Required items: Sea shell x2, Broken nail x4, Fish scales x4
		iii. Click in order H4, F4, and G4; right click.

	X. Swap swipe
		i. Shard cost: 200
		ii. Required items: Wind blade x3, Magic grape x4, Fish scales x2
		iii. In order, click G6, F5, and G3; right click. Click H3 and H4; right click.

	X. Purify
		i. Shard cost: 70
		ii. Required items: Basic soul x2, Fairy powder x1, Zombie saliva x2
		iii. Click J7 and I3, right click. Click J3 and I5, right click.

	X. Paint
		i. Shard cost: 100
		ii. Required items: Seashell x2, Ink x2, Fish scales x3, Rare scales x1, Mud arm x1, Jelly grape x3, Vase shard x1
		iii. In order, click H1, H3, H7, H4, and H2, then right click. Click H5 and H6, and right click.

	X. Boomerang
		i. Shard cost: 100
		ii. Required items: Heal x2, Palm tree bark x3, Palm tree leaf x3
		iii. Click J3 and H3, right click. Click J5 and I5, right click. Click J4 and I4, right click.

	X. Slow 
		i. Shard cost: 60
		ii. Required items: Vase shard x3, Spiral sand x2, Zombie saliva x1, Sad soul x1
		iii. Click C4 and D4, right click. Click in order F5, H4, and G4, right click.

	X. Dispel
		i. Shard cost: 75
		ii. Required items: Broken horn x2, Angry soul x2, Imp tooth x2
		iii. Click I4 and H3, right click. Click I5 and I3, right click. Click H5 and H4, right click.

	E. Fire Symbol
		i. Shard cost: 400
		ii. Required items: Miniature pyramid x1, Fire gem x4, E Flame x1
		iii. Click J2 and J5, right click. Click J4 and I4, right click.

	F. Water Symbol
		i. Shard cost: 400
		ii. Required items: Miniature pyramid x1, Water gem x4, Paint x1
		iii. Click in order, E4, J3, and E5; right click. Click H5 and I4, right click.

	H. Warm Up (Combo)
		i. Shard cost: 50
		ii. Required items: Warm up x3
		iii. Click J4 and I5, right click.

	I. Heal (Combo)
		i. Shard cost: 75
		ii. Required items: Heal x3
		iii. Click J4 and H4, right click.

	J. Envenom (Combo)
		i. Shard cost: 150
		ii. Required items: Envenom x3
		iii. Click I4 and I3, right click. Click J5 and H5, right click.

	I. Slow (Combo)
		i. Shard cost: 50
		ii. Required items: Slow x3
		iii. Click E3 and E4, right click. Click H4 and H5, right click.

	K. Flower Hairpin
		i. Shard cost: 15
		ii. Required items: Blue leaved flower x3, Pink leaved flower x3
		iii. Click squares J3 and I4 and right click.

	L. Night Arm Band
		i. Shard cost: 300
		ii. Required items: Soft armband x1, Night fabric x2, Rare scales x2, Pearl x4, Fire gem x1, Water gem x1
		iii. Click E4 and D4, right click. Click F4 and B4, right click. Click G4 and E4, right click.

	M. Very Stretchy Bra
		i. Shard cost: 200
		ii. Required items: Stretchy bra x1, Stretchy cloth x4, Angry soul x1
		iii. Click J1 and G5, right click. Click J2 and J5, right click.

	X. Tea cup: 
		1. Shard cost: 40
		ii. Required items: Vase lid x1, Vase shard x1, Basic soul x1
		iii. Click squares J5, H6, and G4 in that order, and right click.

	X. Tea plate:
		1. Shard cost: 40
		ii. Required items: Vase shard x2, Sad soul x1
		iii. Click J4 and I2, then right click. Click J1 and J5, then right click.

	X. Teapot
		1. Shard cost: 75
		ii. Required items: Vase lid x2, Vase shard x2, Angry soul x1
		iii. In this order, click J7, J2, F4,E4, and D4, then right click.

	X. Tea Set
		1. Shard cost: 500
		ii. Required items: Tea cup x1, Tea plate x1, Teapot x1, Apple x5, Jelly grape x5, Fairy powder x2, Sand ant honey x1
		iii. Click I5 and H2, right click. Click in order, H7, I3, and I4; right click. Click I3 and J3, right click.

	X. Torch
		1. Shard cost: 25
		ii. Required items: Stick x2, Warm rock x1
		iii. Click H4 and F4, right click.

	X. Strechy Cloth
		1. Shard cost: 20
		ii. Required items: Algae x5, Palm tree bark x1, Palm tree leaf x1
		iii. Click C4 and F4, right click.

	X. Blue Chain Tile
		1. Shard cost: 200
		ii. Required items: Mud arm x1, Ink x1, Broken nail x2, Chain x3
		iii. Click in order, I5, J6, F3, and E3; right click.

----------------------------------------------------------------------------

12. [Fun] Facts

	A. Did you know you can click tufts of grass in Sablee to pick them out of the ground? Sometimes you will get 1 magi by doing this.

	B. Did you know you can interact a lot of things in the background in Sablee? Try the rocks floating in the save room, the bubbles in town, and the spinning gems in town.

	C. The glowy circles above some of the staircases in Sablee Ocean do nothing. But they sure are fun to click.